D&D Hex Map Region Scale Example: The Gyre

D&D-Hex-Map-Region-Example-The-Gyre-Red-Ragged-Fiend

Welcome back to a new installment of our ongoing Worldbuilding Process Posts, focused on how to create your own fully-realized world for D&D and other tabletop RPGs. It’s also an excellent resource for writers and other hobbyists who need and Continue reading D&D Hex Map Region Scale Example: The Gyre

Update! DM Binder I Completed!

DM-Binder-RedRaggedFiend

Welcome back, last year we talked about the usefulness of a DM/GM binder and more importantly, how I had never put one together for myself. So, it’s about time for an update on the situation.  Previously running games, I often Continue reading Update! DM Binder I Completed!

Learning How to Solo RPG with Dungeons & Dragons

How to Solo RPG with Dungeons & Dragons 5e

So you’re interested in playing with yourself. Well, by yourself anyways. That’s right, we’re talking about the rising interest in solo RPGs and how to play a solo RPG using the fifth edition of the world’s most popular RPG, Dungeons Continue reading Learning How to Solo RPG with Dungeons & Dragons

D&D Region Hex Stocking: Heartlands, Marches and Wilds

D&D Region Hex Stocking Title

Welcome back, we’re picking up in the Worldbuilding Process from Scratch series. This post is our second installment on transitioning the scope of worldbuilding from the highest level to a higher level of magnification, the region hex, by discussing D&D Continue reading D&D Region Hex Stocking: Heartlands, Marches and Wilds

How to Build Practical D&D Cities & Villages with Your Players in Mind

Player-Focused-Settlement-Design-D&D-Red-Ragged-Fiend

Building D&D cities, towns, and villages is challenging. As a Dungeon Master, you either don’t spend enough time prepping a settlement to find it’s a forgettable, cookie-cutter location and one where the PCs have nothing to do and can’t find Continue reading How to Build Practical D&D Cities & Villages with Your Players in Mind