Crafting an Infinite Dungeon for D&D

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Not that long ago I ran across, or rather, ran across again, Sly Flourish’s overview of Frank Mentzer’s Dungeon, a sort of replayable or infinite dungeon for D&D. It was something I shrugged off as novel but inconsequential when I Continue reading Crafting an Infinite Dungeon for D&D

Update! DM Binder I Completed!

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Welcome back, last year we talked about the usefulness of a DM/GM binder and more importantly, how I had never put one together for myself. So, it’s about time for an update on the situation.  Previously running games, I often Continue reading Update! DM Binder I Completed!

The GM Binder: A Dungeon Master’s Sacred Tome

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A GM binder is one of the most useful tools a Dungeon Master (or any Game Master) can have for running tabletop RPGs. Each DM binder is personalized to the needs of its DM and should contain all the references Continue reading The GM Binder: A Dungeon Master’s Sacred Tome

How to Build Practical D&D Cities & Villages with Your Players in Mind

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Building D&D cities, towns, and villages is challenging. As a Dungeon Master, you either don’t spend enough time prepping a settlement to find it’s a forgettable, cookie-cutter location and one where the PCs have nothing to do and can’t find Continue reading How to Build Practical D&D Cities & Villages with Your Players in Mind

A Session Zero Alternative

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I’m always surprised at how divergent the opinions are on session zero as a tool for running a game. While there is a majority approval of the concept and supporting evidence of it being helpful to a game and avoiding Continue reading A Session Zero Alternative