Adventure Skeleton, Build Adventures From the Bones Up

There’s Only One Original Story That’s Ever Been Told: Someone wants something badly and is having difficulty getting it. First, burn that idea into your brain. Second, realize whatever adventure you create will suck. The quicker you realize and become Continue reading Adventure Skeleton, Build Adventures From the Bones Up

Explore the Dungeon Because I DON’T KNOW

Dungeon-Exploration-Quests-Adventure-Time

While exploring dungeons because REASONS is popular in the cartoon Adventure Time you will probably need your plots and adventures to be coherent. Like the Tom Clancy quote, “The difference between reality and fiction? Fiction has to make sense,” you Continue reading Explore the Dungeon Because I DON’T KNOW

Five Fingers of Fear

Fear seems like an appropriate topic for the season. But how do you utilize fear in your games? I’m not speaking about running horror specifically, which takes a lot of work to keep the tension up between game sessions. But Continue reading Five Fingers of Fear

Master Disaster

Sometimes you need to break up the monotony of the flavor of the week Big Bad Evil Guy, shadowy cabal, evil empire, or dastardly cult. Other times you just want to hit the reset button on something in your campaign Continue reading Master Disaster

5e Character Generation pt III

We are bringing this character builder look at the new Player’s Handbook to an end. When I build a character my first focus is on the mechanics, I want an adept character. Naturally this last post will be about skinning Continue reading 5e Character Generation pt III