D&D Region Hex Stocking: Heartlands, Marches and Wilds

D&D Region Hex Stocking Title

Welcome back, we’re picking up in the Worldbuilding Process from Scratch series. This post is our second installment on transitioning the scope of worldbuilding from the highest level to a higher level of magnification, the region hex, by discussing D&D Continue reading D&D Region Hex Stocking: Heartlands, Marches and Wilds

The GM Binder: A Dungeon Master’s Sacred Tome

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A GM binder is one of the most useful tools a Dungeon Master (or any Game Master) can have for running tabletop RPGs. Each DM binder is personalized to the needs of its DM and should contain all the references Continue reading The GM Binder: A Dungeon Master’s Sacred Tome

An Introduction to D&D Region Hex Mapping

Introduction-D&D-Hex-Mapping

Welcome back to the Worldbuilding Process series. Now, last time we put our attention to Dominion Worldbuilding. If you need a refresher on any of the steps so far, you can find links to the individual articles on the Worldbuilding Continue reading An Introduction to D&D Region Hex Mapping

How to Build Practical D&D Cities & Villages with Your Players in Mind

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Building D&D cities, towns, and villages is challenging. As a Dungeon Master, you either don’t spend enough time prepping a settlement to find it’s a forgettable, cookie-cutter location and one where the PCs have nothing to do and can’t find Continue reading How to Build Practical D&D Cities & Villages with Your Players in Mind

How to Make a D&D Campaign Primer for Your Homebrew

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Why should you make a D&D campaign primer for your homebrew setting and games? A primer helps make clear the most fundamental parts of your campaign for your players and pre-emptively answers the most common players questions. In a way Continue reading How to Make a D&D Campaign Primer for Your Homebrew