A Session Zero Alternative

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I’m always surprised at how divergent the opinions are on session zero as a tool for running a game. While there is a majority approval of the concept and supporting evidence of it being helpful to a game and avoiding Continue reading A Session Zero Alternative

River Courses, River Crossings, Tow Boats

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Rivers are perhaps the most important part of pre-modern world building. That’s why it’s unfortunate rivers are commonly misunderstood and underutilized in D&D. Large rivers are the foundation of civilization and act as the primary means of travel for people, Continue reading River Courses, River Crossings, Tow Boats

Distribution of Resources World Map for World Builders

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Welcome back to the Worldbuilding Process. If you’ve been working alongside the blog, your world should really be coming together now. We started early on working on the basic concepts that would drive the world and how it would be Continue reading Distribution of Resources World Map for World Builders

How I Improved My Homebrew D&D Adventures

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A few years back, I published my homebrew D&D adventure skeleton. This template was the basic skeleton I used to create homebrew adventures, mainly for Dungeons & Dragons and other RPGs, because there was nothing D&D specific to the formula. Continue reading How I Improved My Homebrew D&D Adventures

Sandbox Versus Railroad, a D&D Reality Check

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I played D&D for a while before I ever heard mention of Sandbox versus railroad. And, I’m very thankful for that. It was also a time when D&D had much less exposure on the internet. It was a time when Continue reading Sandbox Versus Railroad, a D&D Reality Check