GM Quick Reference: Improving Overland Travel with Encounter Nodes

Do you have difficulty handling overland travel in your games? I know I did. There should be some middle ground between daily simulation and hand waving trips. I’m talking about more than tossing together a few random combat encounters. Necessity Continue reading GM Quick Reference: Improving Overland Travel with Encounter Nodes

Environment Design: Alternative Encounter Building III

target-rich-environment

Environment is arguably the most diverse and impactful area of encounter design. Yet, it’s the one that’s most overlooked. Spend time browsing D&D content online (blogs, subreddits, and forums) and you notice most encounter design discussions focus on balance issues Continue reading Environment Design: Alternative Encounter Building III

Encounter Odds: Alternative Encounter Building II

Never-Tell-Me-the-Encounter-Odds

Last time, we changed our encounters by changing the level of the encounter. This time we’ll change the difficulty of encounters by adjusting the action economy with the encounter odds. DM Rule of Thumb All things equal in a combat Continue reading Encounter Odds: Alternative Encounter Building II

Alternative Encounter Building I: Challenge Rating

intermediate-encounter-building

Wanting to transition from a new DM to an intermediate DM, but don’t know how? Improving your combat encounter design is the first step. Here’s the alternative encounter building budget I’ve been using for 5e. I’m a big fan of Continue reading Alternative Encounter Building I: Challenge Rating