Spinning Plates: Worldbuilding Process & Plate Tectonics

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Welcome back to RedRaggedFiend.com. If you’ve been following along with the worldbuilding series you have your blank world map in hand. In the last post, Continents, we added some land to our blue ocean of a world. It looks great, Continue reading Spinning Plates: Worldbuilding Process & Plate Tectonics

Worldbuilding Process: Continent Hex Mapping

We’re picking back up on the mapping aspect of worldbuilding. If you remember from last time we have three continents we need to map out. If you need a refresher, check the previous post out HERE. We have three continents Continue reading Worldbuilding Process: Continent Hex Mapping

GM Quick Reference: Improving Overland Travel with Encounter Nodes

Do you have difficulty handling overland travel in your games? I know I did. There should be some middle ground between daily simulation and hand waving trips. I’m talking about more than tossing together a few random combat encounters. Necessity Continue reading GM Quick Reference: Improving Overland Travel with Encounter Nodes